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Create a mechanic that "converts" the 3D Character into 2D and places it inside a painting.

This painting mechanic was made for the videogame "Candle Knight" by Dracma Studios

Concept Art by Carlos Basto and Grace Willkings

Breakdown Sheet

Programming

Three main systems were built to make this possible: the transporter, a rotation zone, and a network between shaders and cameras.

Blueprints were used for this mechanic.

Layout

Build a space that matches the painting.

Shaders

Two shaders were needed for this mechanic:

1) A shader that won't deform the texture when applied to a static mesh and that we can modify it.

2) A shader that has a "watercolor" effect.

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